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This is the Atari
Lynx section. I have a small selection of Atari Lynx Games, as well as Atari Lynx Consoles and
Power Packs in the Hardware section. Click any of these links to take you to the appropriate
section.
The Atari Lynx is
Atari's only handheld game console, and the first such machine with a colour
display. The system is notable for its forward-looking features, advanced
graphics, and ambidextrous format. The Lynx was released in 1989, the same year
as Nintendo's (monochromatic) Game Boy.
The Atari Lynx had several innovative features including it being the first
colour handheld, with a backlit display, a switchable right-handed/left-handed
(upside down) configuration, and the ability to network with up to 17 other
units via its "ComLynx" system (though most games would network eight or fewer
players).
The Lynx was also the first gaming console with hardware support for
zooming/distortion of sprites, allowing fast pseudo-3D games with unrivalled
quality at the time and a capacity for drawing filled polygons with limited CPU
intervention.
The games were originally meant to be loaded from tape, but it changed to using
ROM, but the loading didn't change so the data had to be loaded from ROM to RAM
before it could be used, thereby eating up memory and making the games slower
than necessary.
The system was developed by Epyx as the "Handy" and completed in 1987, at which
point Atari bought the rights to it. Atari changed the internal speaker and
removed the thumb-stick on the control pad before releasing it as the Lynx two
years later, initially retailing in the US at USD $189.95. The two creators of
the system, RJ Mical and Dave Needle, were also members of the Amiga design team
and much to the frustration of Atari, the Amiga was used as the software
development platform.
In 1991, Atari relaunched the Lynx with new packaging, slightly improved
hardware, and a new sleek look. The new system (referred within Atari as the
"Lynx II") featured rubber hand grips and a clearer backlit colour screen with a
power save option. It also replaced the monaural headphone jack of the original
Lynx with one wired for stereo.
Though technologically superior to the Game Boy, Nintendo's marketing muscle,
domination of 3rd party developers, and quality first party game releases
(particularly Tetris) meant the Lynx was soon marginalized. The Lynx also
suffered from needing more batteries (six versus four in the original Game Boy)
which managed to run down much faster. The more powerful CPU of the Lynx, plus
its backlit screen, would drain a set of six AA batteries in only four hours
(five to six hours in the Lynx II).
The Lynx was also physically larger than it needed to be; Atari had followed the
advice of focus groups who wanted a bigger unit because that gave them "more"
for their money (much of the inside of the Lynx's housing was empty air). It
also didn't help that the Lynx was sold at a substantially higher price than the
Game Boy. By the mid-1990s, the Atari Lynx was no longer widely available.
The Sega Game Gear followed a similar formula to the Atari Lynx, and the Game
Gear did fare somewhat better due to stronger marketing and better titles. At
the same time, the Game Gear was also plagued by similar problems that hurt the
Lynx; higher price, shorter battery life, larger size and the Game Boy's
dominance of the portable video game market.
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