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This is the Neo Geo
CD section. I have a small selection of Neo Geo CD Games, as well as Neo Geo
CD Consoles and
Hardware. Click any of these links to take you to the appropriate
section.
The Neo Geo CD was
released shortly after its cartridge-based equivalent in an effort to reduce
manufacturing costs. The system was originally priced at US$300 new. The unit's
1X CD-ROM drive was quite slow, making loading times very long. Neo Geo CD game
prices were lowered to a reasonable $50 as opposed to the usual cost for MVS
game cartridges, sometimes upwards of $300. The system could be used to play
Audio CDs.
The Neo Geo CD comes with a control pad instead of the joystick that is in other
Neo Geo systems. This made the controls more stiff and caused some difficulty in
play if one was used to the joystick.
The CDZ was released in 1996 as the Japanese market replacement for SNK's
previous effort, the Neo Geo CD. The NGCD had met with limited success because
it was plagued by slow loading times that could vary from 30 to 60 seconds
between levels, depending on the game. Although SNK's American home
entertainment division quickly acknowledged that the system simply wasn't
capable of competing with 3D-capable powerhouse systems of the day like Sega's
Saturn and Sony's Playstation, SNK corporate of Japan felt that they could
continue to maintain profitable sales in the Japanese home market by shortening
the previous system's load-times.
Popular rumor suggests that SNK made several changes to the CD hardware to end
up with the CDZ, most prominent is the rumor that they increased the CD-ROM
drive speed from 1x to 2x. The truth of the matter is that the CDZ system was
internally identical to the outgoing model, save for the fact that it had a
larger amount of internal system memory, creating more temporary storage memory
within the system and thus reducing load times by minimizing the need to read
from game discs for level information. Despite the reduced load times, they
weren't reduced enough to make a notable difference. In addition to this, the
console has a design flaw that causes it to overheat after certain periods of
time, breaking the console in the process and making it hard to repair.
The CDZ console was the third of three generations of CD system offered by SNK,
the first two being the "front-loader" CD system and the "top-loader" CD system.
Like the original "front-loader" style CD system, the CDZ was officially sold
only in Japan during it's production. However it's lack of a "region lock"
feature and the fact that it could play older CD software made it a popular
import item for enthusiasts in Europe and North America. Today they can be found
sporadically on the internet but ultimately, the Neo Geo CD was considered a
failure, mainly because of the lack of marketing and the long load times.
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