|
A nice review of
Sonic the Hedgehog by Bob, with writing credits given to Louise McLaren.
You can purchase
Sonic the Hedgehog
in our Sega Megadrive Games
section.
|
 |
| |
|
Hmmm. How do you write a fully unbiased opinion on a game you loved as a
child? With great difficulty I may add, as this following review will prove.
I can still remember the hours of sitting in front of a TV set trying to
complete this game, eyes bugging out from head at the lack of natural light.
Ah, happy memories. |
| |
|
So. The basics.
Sonic the Hedgehog. Released in 1991 on Sega’s Mega Drive, Sonic was created
as a mascot for Sega to rival Nintendo’s Mario, and maybe to break the
strangle hold Nintendo had over the industry. To say the success was
phenomenal is an understatement. The game itself set new trends, at the time
it was one of the fastest games around (I think anyone who has played this
game at least once has pulled off some amazing feat at high speed then
looked proudly around at friends pretending that they actually meant that
and it wasn’t a fluke) And was a bible for level and character design, as
the levels are bright and involving, much prettier and with more inventive
ideas than most games of the time. For example, with the “rings” you have no
life bar as such, only to grab some of these. When you get hit, you will
spew them out like a Vegas slot machine on the blink. Get hit without any,
and its bye bye Sonic. |
| |
|
For the 0.1% of
the population out there who have never played / heard of / seen this game, the
following is for you. You play Sonic, a blue hedgehog with the gift of super
speed and your out to foil the evil Dr Robotnik, who’s set on ruling the
world and turning all the animals into robots by utilizing the power of the
Chaos emeralds. The game consists of six zones each consisting of
three acts. As
well as the rings, the levels are littered with item boxes filled with
shields that protect against one hit, ten rings, invincibility which makes
you invulnerable for a short period of time, speed up shoes that increase
speed for a short period and Life boxes. |
| |
|
 |
The first zone, Green Hill zone, perhaps the most famous zone in
Sonic
history, sets out the trademarks to follow, a brightly coloured tropical
landscape complete with checkerboard land and loops. Its also the main place
you will notice the most annoying glitch in the game, the “spike glitch” to
which if you fall on spikes you will not only lose your rings but be killed
instantly. There is, apparently, a 3rd version of the game with this fixed,
but I’ve never known of anyone with one. This level even earned a 3D redo as
a bonus level on Sonic Adventure 2.
|
| |
|
|
The second stage,
Marble Zone takes Sonic through mysterious purple ruins again filled with
robots, but also evil looking falling spike traps, and lava. Lots of lava.
It chases you, falls out of the roof, shoots you up from below and forms
seas that are traversed by a floating block. Be prepared for lots of
precision jumping.
|
 |
| |
|
|
 |
Stage three
brings you to a zone I still have trouble describing. It’s…a giant pinball
city. Spring yard zone, (a very appropriate name) originally started off
life known as “sparkling zone” (???) and became the first in a long line of
pinball levels, complete with springs, bobbins, flashing lights and giant
floating spiky balls.
|
| |
|
|
Stage four will
introduce you to the obligatory and much hated underwater level. Labyrinth
zone is played mostly underwater, and as sonic cant swim, the underwater
controls are much more sludgy than above ground, you are going to spend a
lot of time pummelling your controller and yelling at the TV. (Or is that
just me?) Another annoying feature of this zone is that staying underwater
too long will result in drowning. A countdown will start from five and if you
can't guide sonic above water or to one of the strategically placed air
bubbles, its Glub! A drowned Hedgehog.
|
 |
| |
|
|
 |
Stage five is the pitfall filled highway in the sky, Star light zone. This
zone is littered with self-destructing bombs, see-saw spring boards, and
fans that push you backwards. The main frustration of this zone is that
running so fast though it almost always results in flying off it at one
point. The lullaby like music in this zone was actually featured on J-pop
band Dreams come true album that was released around the same time as the
game |
| |
|
|
Stage six. Scrap
brain zone. Perhaps the most frustrating, infuriating, trap ridden level
ever created. Every step in this zone is wrought with danger, and everything
from open flame vents, buzz saws, trapdoors, electric spark generators and
robots of varying kind are all out to get you. And get you they will. The
zone resembles a grimy polluted city, but changes in act three to a grey
version of labyrinth zone, and also has no boss and it leads straight to the
final zone, to where you fight Dr Robotnik for the last time against his
giant crusher machine, and without a single ring to help you.
|
 |
| |
|
|
 |
Ah, but there’s
one thing I’ve not touched on yet, another of the great sonic clichés, the
special stage. In this, the special stage is a headache inducing spinning
maze, in which you’ve to manoeuvre a rolled up sonic though to locate the
Chaos emerald, avoiding the “goal” buttons which send you back to the game.
Completing the game with all six emeralds will result in a better ending
sequence.
|
| |
|
| |
|
|
CHEATS
Level Select: At the title screen, press:
Up, Down, Left, Right. You should hear a Ring chime if you've done it
correctly. Now hold down A and press START.
Slow & Frame Skip: At the title screen,
press: C, C, Up, Down, Left, Right. You should hear a Ring chime if you've
done it correctly. Now press START. Pause the game, and press A to reset the
system, B for slow-motion, and C for frame-by-frame movement.
Debug Mode: At the title screen, press:
Up, C, Down, C, Left, C, and Right. Yet again, you should hear a Ring chime
if you've done it correctly. Reset the console; Input the level-select code.
Hold down A and choose your Zone.
Continue to hold A until Sonic appears
on-screen. The following buttons have the specified effects:
A = Changes highlighted item.
B = Toggles between items and Sonic.
C = Places highlighted item.
Pause and press A to reset. Pause and
hold B for slow-motion. Pause and hold C for frame-by-frame movement. |
| |
|
|
This game was the
first in a series of Mega Drive games (Sonic 2, 3, CD, Sonic & Knuckles),
each one as enjoyable as the first. Sega’s era of dominance began to suffer
along with the quality of games featuring their little blue moneybag. There
following consoles, the 32x, Saturn and Dreamcast were all put into early
retirement after being crushed under the wheels of the Playstation
phenomenon. These days Sega is a software only company, and games featuring
Sonic are now available on all formats. So, what’s the significance of this
game these days where the PS2 and XBox rule supreme, well, either dig out
your Mega Drive or get a copy of the Mega Collection out on former rival
Nintendo’s Gamecube and see what you think.
|
|