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This is the Sega Dreamcast
section. I have a great selection of Sega Dreamcast Games and Dreamcast imports for sale -
including all the classics, as well as Dreamcast consoles and replacement hardware.
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The Sega Dreamcast
(Japanese: ドリームキャスト; code-named "Blackbelt", "Dural"
and "Katana" during development) was Sega's last video game console.
When the time came to design the successor to the Sega Saturn, the new President
of Sega, Shoichiro Irimajiri, took the unusual step of hiring an outsider. He
hired Tatsuo Yamamoto from IBM Austin to head a skunkworks group to develop the
next-generation console. However, it soon became apparent that the existing
Japanese hardware group led by Hideki Sato did not want to relinquish control of
hardware, and so there were two competing designs led by two different groups.
The Japanese group led by Hideki Sato settled on an Hitachi SH4 processor with a
PowerVR graphics processor developed by VideoLogic (now Imagination
Technologies) and manufactured by NEC. This was originally codenamed "White
Belt". The first Japanese prototype boards were silkscreened "Guppy" and the
later ones "Katana".
The US skunkworks group (in a secret suite at the 303 Twin
Dolphin Drive building) led by Tatsuo Yamamoto settled on an IBM/Motorola
PowerPC 603e processor with a 3Dfx Voodoo 2 graphics processor, which was
originally codenamed "Black Belt". The first US prototype boards were
silkscreened "Shark" (in response to the Japanese "Guppy"). The Japanese
hardware was codenamed "Dural", then later, Katana. This codename was only used
by The US hardware team called themselves the "Black Belt team".
In July 1997,
it was decided that the Japanese "Katana" would be the chosen format, renamed
Dreamcast. In September 1997, 3Dfx filed a lawsuit against Sega and NEC (later
including VideoLogic), claiming "breach of contract", although they later
settled.
The Dreamcast was released on November 27, 1998 in Japan, on September 9, 1999
in the United States (the date 9/9/99 featured heavily in US promotion) and on
October 14, 1999 in Europe. The tagline used to promote the console in the US
was, "It's thinking", and in Europe "Up to 6 Billion Players". The vagueness of
these campaigns and almost total lack of any in game footage has been touted as
one of the reasons for the Dreamcast's eventual downfall. Many Americans knew
that the Dreamcast was coming, but didn't know what one was.
The Dreamcast was
the first console to include a built-in modem and Internet support for online
gaming. It enjoyed brisk sales in its first season and was one of Sega's most
successful hardware units. In the United States alone, a record 200,000 units
had been pre-ordered before launch and Sega sold 500,000 consoles in just two
weeks (including 225,000 sold on the first 24 hours which became a video game
record until the PlayStation 2 launched a year later). In fact, due to brisk
sales and hardware shortages, Sega was unable to fulfil all of the advance
orders. Sega confirmed that it made $98.4 million on combined hardware and
software sales with the Dreamcast with its September 9, 1999 launch. Sega even
compared the record figure to the opening day gross of Star Wars Episode I: The
Phantom Menace, which made $28.5 million during the first 24 hours in theatres.
Before the launch in the United States, Sega had already taken the extra step in
displaying Dreamcast capabilities in stores nationwide. Much like the
PlayStation's launch in North America, the displays of titles such as Soul
Calibur, Sonic Adventure, Power Stone and Hydro Thunder helped the Dreamcast
succeed in the first year. Although Electronic Arts declined to support the
Dreamcast which included the omission of its popular sports games (due in part
to EA's losses from the past Sega Saturn), Sega Sports titles helped to fill
that void.
In April 1999, Sony announced its PlayStation 2, designed to be
backwards-compatible with the older PlayStation, and released the unit in Japan
in March 2000. Sony's press release, despite being a year ahead of the launch of
the PS2, was enough to divert a lot of attention from Sega. Even though Sega
touted the Dreamcast's online capabilities (the PS2 would not go online until
late 2002), American public attention was focused upon the PlayStation 2's
ability to play DVDs (the DVD format did not catch on in Japan until after the
release of the PS2 as VCD/SVCD were established standards). Electronic Arts also
announced its support for the PS2. This, combined with the fact that SEGA had
dropped support for the Saturn and did not offer backwards compatibility led to
poorer sales in America (Sega CD and 32X are good examples of this).
On January 31, 2001, Sega announced that production of Dreamcast hardware was to
be discontinued by March of that year, although the 50 to 60 titles still in
production would be published. The last North American release was NHL 2K2,
which was released in February of 2002. With the company announcing no plans to
develop a next-generation successor to the Dreamcast, this was Sega's last foray
into the home console business. By the time Sega decided to cease development of
the Dreamcast, about 10 million consoles had been sold. Though the Dreamcast was
officially discontinued in early 2001, commercial games were still developed and
released afterwards, particularly in Japan.
Many consider the critically
acclaimed arcade shooter Ikaruga developed by Treasure to be the Dreamcast
swan song. It was released in September 2002 in Japan only after a large amount
of speculation on the game's fate; its US release was on the Nintendo GameCube
in April 2003. Hacked unreleased games like Propeller Arena and Half-Life
continued to become available to the public by program decoders like Echelon. On
February 24, 2004, Sega released their final Dreamcast game, Puyo Pop Fever,
although a small number of third-party games are still being released, such as
Trizeal, released in April 2005, or the release of Rajirugi and
soon-to-be-released Under Defeat.
Despite its short lifespan, the Dreamcast is still a very popular and
highly-regarded console among many fans due to its impressive library of both
mainstream and quirky titles. It is even starting to become a cult classic, as
the system is getting harder to find (in fact, although the Dreamcast was
officially discontinued in January 2001, Sega continued to produce the console
for a short time afterwards due to rising demand, not least among collectors and
hard-core fans).
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