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This is the Amiga
CD32 section. I have a nice selection of Amiga CD32 Games, as well as some Amiga CD32 Consoles
& hardware. Click any of these links to take you to the appropriate
section.
The Amiga CD32 was a
32-bit CD-ROM based game console. It was launched at the Science Museum in
London, United Kingdom on 16 July 1993. The CD32 was based on Commodore's Amiga
A1200 computer. It was essentially an A1200 without a keyboard, floppy drive,
mouse, or monitor, that was housed in a different enclosure.
The CD32 could be enhanced using these devices: ProModule, Paravision SX-1 and
DCE SX-32 (which optionally includes 68030 CPU).
Those devices extended the capability of Amiga CD32, allowing it to utilize
hardware such as an external 3.5" floppy disk drive, hard disk and IBM PC
keyboard. An Amiga CD32 could be turned into a de facto Amiga 1200 via the
addition of 3rd party packages. The SX-1 appeared to have been designed around
Commodore's mechanical specs and not the actual production units – it did not
fit very well and required an internal 'modification' to fit properly.
Consequently, the SX-1 could be jarred loose if the console was not handled
gently. The upgraded SX-32 expansion pack (which included a 68030 25MHz
processor) solved these problems.
CDs created for the CD32 conform to ISO 9660 level2, mode1, although the Rock
Ridge and Joliet extensions are not compatible.
At launch the CD32 was bundled with two games, 'Diggers', a new game from
Millennium Interactive, and 'Oscar' from Flair. The CD32 was capable of running
most of the titles developed for the Amiga CDTV multimedia device (differences
in CPU speed and Kickstart version prevented some of the earlier CDTV titles
from running).
The console is widely regarded as unsuccessful, with Commodore filing for
Chapter 11 just a year after its release. One possible reason for this was the
relative lack of original games developed for the machine. Most CD32 titles were
simply A1200 games on a CD, with the occasional full motion video sequence or CD
audio tracks added on.
However, a large fanbase carried over from the success of other Amiga computers,
and several notable titles, such as Microcosm, Liberation: Captive 2, Simon the
Sorcerer and Super Stardust prevented the console from sliding into total
obscurity.
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