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Hello everyone. We are moving to a new, bigger premises so website ordering will be closed for the next month while we move everything to our new building, reorganise and do a full stock take. We will not be taking any orders or able to reply to any messages during this time. We will be open again at the start of December. Many thanks. Console Passion

Sony Playstation

The first conceptions of the Playstation console date back to 1988. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Thus, when word came out of a new optical storage technology being developed by Sony and Philips, Nintendo was interested. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "SNES-CD". A contract was struck, and work began.

In 1991, the SNES-CD (now titled the Play Station) was to be announced at the June CES. However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo and learned that it allowed Sony 25% of the profits from the machine, he was furious. He deemed the contract totally unacceptable, and secretly cancelled all plans for a joint Nintendo-Sony SNES CD attachment.

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Indeed, instead of announcing their partnership, at 9AM the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that they were now allied with Philips, and were planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had (unbeknownst to Sony) flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature- one that would give Nintendo total control over its licenses on Philips machines.

The 9am CES announcement was a huge shock. Not only was it a complete surprise to the showgoers (Sony had only just the previous night been optimistically showing off the joint project), but it was seen by many in the Japanese community as a massive betrayal- a Japanese company snubbing another Japan-based company in favour of a European one was considered unthinkable in Japanese business.

Initially, Nintendo's abandonment of the joint project caused Sony to consider halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. This led to Nintendo filing a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction. Thus, in October 1991, the first incarnation of the new Sony Playstation was revealed. As for the deal between Philips and Nintendo, it fell through as well. However, because of the deal, Philips was able to create games for its CD-i computer based on Nintendo licenses. The games were terrible, and seen as another attempt by Philips to market the ill-fated computer.

The PlayStation was officially launched in Japan on December 3, 1994, the USA on September 9, 1995 and Europe on September 29, 1995. In America, Sony enjoyed a very successful launch with titles of almost every genre including Toshinden, Twisted Metal, Warhawk, Philosoma, Wipeout and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to produce numerous sequels.

The PlayStation was also able to generate interest with a unique slew of ad campaigns. Many of the ads released at the time of launch were full of ambiguous content which had many gamers rabidly debating their meanings. The most well-known launch ads include the "Enos Lives" campaign, and the "You Are Not E" ads (the "E" in "You Are Not E" was always coloured in red, to symbolize the word "ready", and the "Enos" meant "ready Ninth Of September", the U.S. launch date). It is believed that these ads were an attempt to play off the gaming public's suspicion towards Sony as an unknown, untested quantity in the video game market.

The first new version was actually a revision in early 1996, produced in response to complaints that PlayStations were overheating. Sony did not change the technical aspects or the cosmetics but did remove the RCA ports left over from the Japanese release. The parallel port (which was mostly unused by Sony) was also removed to reduce production costs. Sony also slightly improved the laser assembly. Many gamers experienced skipping full-motion video or dreaded physical "ticking" noises coming from their PlayStations. The seemingly universal fix for this was to turn one's PlayStation sideways or upside-down—although some gamers smacked the lid of the PlayStation to make a game load or work. This problem was carried over to many first-generation PlayStation 2s in the form of the very well known Disc Read Error message.

Sony produced a redesigned version of the original console, called the PSone, in a smaller (and more ergonomic) case which was introduced in September 2000. The original PlayStation was abbreviated in Japan to "PS" and was often abbreviated as "PSX" by American gamers, as this was Sony's internal code name for the system while it was under development (PlayStation Xperimental). This led to some confusion in 2003, when Sony introduced a PS2-derived system in Japan actually called the PSX. The PlayStation is now officially abbreviated as the "PS1" or "PSone," although many people still abbreviate it "PS" or "PSX". There were only 2 differences between the "PSone" and the original, the first one being cosmetic change to the console, and the second one was the home menu's Graphical User Interface.

A version of the PlayStation called the Net Yaroze was also produced. It was more expensive than the original PlayStation, coloured black instead of the usual gray, and most importantly, came with tools and instructions that allowed a user to be able to program PlayStation games and applications without the need for a full developer suite, which cost many times the amount of a PlayStation and was only available to approved video game developers. Naturally, the Net Yaroze lacked many of the features the full developer suite provided. Programmers were also limited by the 2MB of total game space that Net Yaroze allowed. That means, your whole game had to be crammed into the 2MB of system RAM. You couldn't officially make actual game discs. The amount of space may seem small, but games like Ridge Racer, ran entirely from the system RAM (except for the streamed music tracks of course). It was unique in that it was the only officially retailed Sony PlayStation with no regional lockout; it would play games from any territory.

Another version that was coloured blue (as opposed to regular console units that were grey in colour) was available to game developers and select press. Later versions of this were coloured green. Contrary to popular belief, the RAM was not 4 megabytes but instead the standard 2 megabytes. The console included a CD-ROM emulator board connected to a PC. It was also able to run in-development games which lacked region coding (which would be rejected by a normal PlayStation as though they were pirated copies). A few of these units eventually appeared for sale through somewhat dubious channels at high prices.

The installation of a modchip allows the PlayStation's capabilities to be expanded. This allows unauthorized copies of games to be played, but it also allows the playing of games from other regions, such as PAL titles on a NTSC console. Since modchips allow playing games recorded on a regular CD-ROM, it created a wave of games developed without official Sony approval, using free GNU compiler tools.

The console was extremely popular, spawning the so-called "PlayStation Generation". Well known titles on the PlayStation include Tomb Raider, Final Fantasy 7, Resident Evil, Tekken, Wipeout, Gran Turismo, Crash Bandicoot, Spyro, Parasite Eve, Silent Hill, and Metal Gear Solid. As of May 18, 2004, Sony has shipped 100 million PlayStation and PSone consoles throughout the world. As of March 2004, there were 7,300 software titles available with cumulative software shipment of 949 million. The PlayStation logo was designed by Manabu Sakamoto, who also designed the logo for Sony's VAIO computer products.

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King of Fighters 99

Box: 
yes
£14.00
Manual: 
yes
£14.00

It's never too late for a great fight! The King of Fighters takes a new turn for excitement! Thrill to the new story of the new hero "K" (that's "K Dash" to you, pal!) and a new system with teams of 4 fighters battling it out in white hot "Striker Matches"! Choose from 32 tough guys and gals! Includes the new "Striker Match" system in which special characters jump in to save teammates in peril during matches! Look! Listen! Enjoy! Take a virtual promenade through 3 gallery modes (Art, Demos, and Voice)! Create and save your own originally colored character in the Color Edit mode!

Raiden Project

Facebook
Box: 
yes
£44.00
Manual: 
yes
£44.00

The Raiden Project isn't just Raiden I and Raiden II, it is the arcade perfect conversion of true Japanese design.

Sony Playstation Mouse Boxed

Box: 
yes
£20.00
Manual: 
yes
£20.00

The official Playstation Mouse. This mouse can be used with loads of games instead of the official controller. Many Point and click games such as Broken Sword can use the mouse as well as FPS games such as Quake 2. Absolutely fantastic! This item is fully tested and comes boxed with instructions.

Harmful Park

Notes: 
Very rare shooter
Box: 
yes
£150.00
Manual: 
yes
Spine Card: 
yes
£150.00

This is a Japanese Imported Playstation game which will only work on a Japnese console, a modified console or a console with an import adapter.

Dino Crisis

Box: 
yes
£10.00
Manual: 
yes
£10.00

Raw instinct takes over in this adrenaline-pumping journey into Survival Horror. Something is terribly wrong. Your covert mission to infiltrate an isolated, research compound, has gone haywire...now you find yourself pursued by a relentless, pre-historic terror. Suddenly, your mission becomes a desperate fight for survival. A desperate fight for survival against the most terrifying predators to ever walk the earth. Advanced predatory AI...Are you the hunter or the hunted?

Darklight Conflict

Box: 
yes
£5.00
Box Code: 
SLES-00663
Manual: 
yes
£5.00

Action-packed outer-space dogfighting with the most advanced lightning effects on 32-bit. You have been chose, from the Elite of Earth's pilots. Transported across deep space to fight for an alien race. Genetically enhanced, you become one with your starship. But you won't have time to enjoy the view. Not while wave after wave of enemy ships assault you, mission after mission. And all that separates you from imminent death? Speed and skill. Stunning lightning effects with Real-time lens flares and lightning-sourcing.

Live Wire

Box: 
yes
£5.00
Box Code: 
SLES-01332
Manual: 
yes
£5.00

Race against time, opponents and hundreds of enemies for territorial domination of over 50 levels. Accompanied by an adrenaline pumping soundtrack, mixed by the legendary international 'House' DJ, Allister Whitehead of Cream and Ministry of Sound fame, and with exceptional 3D graphics and over five worlds to complete and conquer, Live Wire! will keep you addicted for hours!

Lego Rock Raiders

Facebook
Box: 
yes
£7.00
Box Code: 
SLES-01690
Manual: 
yes
£7.00

Warhammer - Shadow of the Horned Rat

Facebook
Box: 
yes
£12.00
Box Code: 
SLES-00028
Manual: 
yes
£12.00

Cyber Sled

Facebook
Box: 
yes
£10.00
Box Code: 
SCES-00006
Manual: 
yes
£10.00

Two contestants enter the arena. Only one can leave. The year is 2067. Huge brawling cities spread violence and disorder the state can barely contain. A bloodthirsty populace flocks to local arenas to bay and cheer at a savage gladiatorial spectacle: two combatants duelling to the brutal end in high-tech tanks called Cyber Sleds. Can you survive in a sport where the champions of today are the stretcher cases of tomorrow?

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